Premise
The World Figure, the entity that created out world, is in danger of being absorbed by Chaos. You play as a Summoner, somebody who is able to conjure mythic beings known as Figures to help fight the forces of Chaos by skating along the ground.
Plays a lot like a Gacha/Character Collector game, if one of them was a tabletop game.
Core Mechanics
2d6, at or below the relevant stat.
Combat revolves mostly around moving, and leaving lines on a board based on your movedment.
Quick and Dirty Character Creation
Choose your characters stats, method of movement (their “Skate Gear”), and other details about their life. Most of the latter details are story-based, and don’t really affect gameplay.
Characters do gain several new abilities as they are used across multiple sessions, though.
What It Does Well or Interestingly
Being a tabletop RPG from Japan, it’s very structured, giving novice GMs a reliable process to fall back on when they get lost.
Also has an interesting answer to “The Wheelchair Question.” It devises a scenario where wheelchairs are just another choice to be made.
Potential Pitfalls
The English Edition uses a lot of phrases that aren’t commonly used in English. For this reason, you should read each section carefully if you’re not sure what it means based on name alone. E.g. “Short Program, Long Program, World Resurrection Program.” are all different styles of session that uses different types of scenes called Phases. (Phases are described later.)
Sections to Pay Attention To
Every section is equally important. However, the rulebook is less than 150 pages, some of which is lists that only need to be referred to on a need-to-know basis. (Figure Diagrams, Chaos Diagrams, Sample Scenarios.)
Final Thoughts
More of a Do-It-Yourself board game, or perhaps a gacha game if it were tabletop RPG. However, if Dungeons and Dragons can be described as “A tabletop war game with roleplaying elements,” why not also have tabletop RPG with gacha elements?